Yellow in this version are the buttons used for the controller. This version has a UI screen that is somewhat customizable for input (just by placing where the frogunity buttons are). Not much else can be done as we still have to do the same kind of programming that we have since the start. The menu stored in the game is kind of big and customisable, so I would recommend you download the manual I have in the links to see how it is.
If you press B on the main menu, it goes to the main menu. If you press the fire button, it goes to the menu with the fire power. If you press up, it goes to the frogocket menu. Once in the frogocket menu, you can start making the frogapult. While making it, pause to save. Press the fire button again to resume, and make sure you don't loose the fire power!
On the Game Gear version, you make the frogapult, pause, and then don't lose power when making a firepit in the button press. The colors were different because the GameGear can only have 16 color palettes. Were there any differences between the Game Gear and the Game Boy versions?
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